Paymentsense

Dojo Go.

How CGI launched Paymentsense’s new contactless payment sub-brand — replacing legacy photography with a launch-ready visual library spanning hero lifestyle, catalogue silos and macro close-ups.

The anchor render

Dojo Go, in context.

Dojo Go contactless card machine CGI hero render with hand and phone

Project at a glance

A launch-ready CGI library, end-to-end.

Client

Paymentsense

Sector

Fintech / Merchant Services

Project Type

Product Launch Visualisation

Services

3D Product Rendering, CGI

Software

Cinema 4D, Adobe Creative Cloud

Year

2021

Deliverables

  • Hero lifestyle still for above-the-fold product page
  • Studio silo renders for ecommerce and retail
  • Macro close-ups — screen, card slot, contactless top
  • Multi-angle catalogue cuts — front, iso, side, float
  • Before/after comparison vs. legacy photography
  • Hand-in-shot lifestyle scale and context renders

The Brief

Resolution, detail and a launch worth trusting.

Paymentsense — Europe’s largest Merchant Services provider — were launching their new sub-brand Dojo and needed a complete visual library for Dojo Go, their contactless mobile payment device.

Their existing photography couldn’t resolve the device detail at launch resolution. Macro features — screen, card slot, contactless top — weren’t reading. And they needed a consistent visual language across product page, retail listings, partner decks and paid social.

We translated Dojo Go into a launch-ready CGI library — hero lifestyle in-hand, catalogue silos for ecommerce, macro close-ups for editorial and float renders for premium contexts. Every asset derived from a single 3D source for total visual consistency.

The Work

From lifestyle hero to macro detail — one pipeline.

A complete CGI library: in-hand lifestyle renders, catalogue silos, macro close-ups and float compositions — all produced from the same 3D source for total visual consistency.

  1. Dojo Go contactless card machine CGI hero render with hand and phone
    01Hero Render

    A lifestyle hero that anchors the launch.

    The headline render places Dojo Go in a credible in-hand context — communicating scale, portability and the contactless payment promise in a single frame built for the product page and paid social.

  2. Dojo Go macro close-up CGI render
    04Macro Detail

    Material precision at the macro scale.

    A series of close-ups on screen, contactless top and card slot — showcasing the finish quality, button detail and engineering tolerance that photography couldn’t resolve at the resolution Paymentsense needed.

  3. Dojo Go floating CGI product render
    05Float View

    A weightless float for premium contexts.

    A floating render with controlled shadow and reflection — a versatile cut used inside hero banners, investor materials and editorial features where the device needs to read as premium tech, not retail kit.

  4. Dojo Go top view CGI render with hand
    06Top View

    A top-down lifestyle composition.

    A top-view render with hand-in-frame — engineered to communicate everyday usage, scale to the wrist and the tap-to-pay moment that defines the Dojo Go customer experience.

Catalogue Silos

Multi-angle silos for ecommerce and retail.

A library of clean silo cuts — front, iso, side — engineered for product pages, retail listings and partner decks where the device must read instantly without environmental noise.

Dojo Go CGI front silo render
Dojo Go CGI iso silo render

Before / After

Photography vs. CGI — the resolution leap.

A direct comparison between Paymentsense’s legacy product photography and the final XO3D render — the same device, photographed and rendered to launch standard.

Paymentsense Dojo Go — before: legacy photography reference
Paymentsense Dojo Go — after: XO3D CGI render

The deliverable

A full launch render library, built once, used everywhere.

A scalable CGI pipeline produced additional whitebox catalogue silos and macro detail frames, all consistent with the launch renders so product pages, retail listings and partner decks stayed visually locked.

Marketing-ready assets

Whitebox catalogue — additional silo angles

Dojo Go CGI front silo render with retail box
Dojo Go CGI iso view render with base
Dojo Go side-view whitebox CGI render
Dojo Go top-view whitebox CGI render

Detail shots — closeup/macro

Detail shots — additional macro frames

Dojo Go contactless top close-up CGI render
Dojo Go iso silo render — alternate framing

What made this project different?

Creative Commentary.

Paymentsense came to us because their existing photography couldn’t resolve the device detail at launch resolution — and they needed a visual language that could scale across product page, retail and paid social.

We built a single lighting language and a clean material study for the Dojo Go, then derived every asset from that source — hero lifestyle, catalogue silos, macro close-ups and float renders, all visually consistent.

The result is a launch library that gave Paymentsense full creative control over how Dojo Go appears in every channel — no reshoots, no inconsistencies, no compromises on detail.

Alex MannAlex MannCreative Director

Macro Detail

Material precision at the macro scale.

Close-up renders on contactless top, product face and card slot — showcasing finish quality, button detail and engineering tolerance that photography couldn’t resolve.

Dojo Go product close-up CGI render
Dojo Go card slot close-up CGI render

Work with us

Premium product CGI, built around your launch.

Start the conversation

Have a product worth showing? Let’s talk about what it needs to do.

We reply to every brief personally, usually within one working day.